Lair (long)

Place a 1”x 6” marker anywhere within, or partly within, 6” of the caster, into Open Ground. The area described by the marker is a Lair opening and is Height 0 Impassable Terrain, but may be jumped across. In the End Phase of each Round roll a die. On a 3+, the Lair opening is removed. The casting model can only have one such Lair opening in play at any time. Any model touching the Lair opening, including when initially placed must roll a die and score less than their Sp. A roll of 8 always fails. Models failing suffer a Melee attack with 3D8, hitting on 5+ and with Crushing Strength (1). Models are then moved to the closest edge of the Lair opening and just clear of it. Models failing to jump across the lair opening are killed.